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Billy Lasso
Billy Lasso
Digital Artist
Panama City, Panama

Summary

Passionate 3D artist and animator with over 7 years of experience in the industry.

Skills

3D Animation3D Modeling

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Experience

  • Animator at The Springship
    Detroit, US
    January 2019 - May 2021

    As the lead animator, created explainer animations to inform prospective clients about the company’s purpose and business objectives.

    Provided ideas, and created storyboards based on provided scripts submitted by the company/s representative.

    Designed characters, backgrounds, and overall look of the animations based on the approved storyboards.

    Animated characters and created dynamic camera movements throughout the project.

    Regularly provided progress updates to the product owner and continuously updated timelines to better meet the expected goals of the organization.

  • Artist/Animator at Faycrest Studios LLC.
    Remote, US
    February 2017 - January 2023

    Lead Animator of projects involving 3D animation, character animations, as well as environment assets for prospective game development.

    contributed to developing character animations and environment assets for multiple games in various stages of development.

    For the company to stay competitive and to stand out in the industry, solicited and educated prospective clients by proposing ideas of the latest trends in graphic design and 3D animation.

    Worked with a freelance team on multiple large-scale projects that required 3D set designs and animations for client events. Major clients included DoorDash, Nickelodeon, NBA, and MLS.

    Created logo designs using Adobe Illustrator for clients.

  • 3D animator at eSync360
    Ciudad de Panama, PA
    January 2023 - November 2023

    Managed and Led an animation team with the creation of high-quality 3D videos for a prominent Los Angeles-based Spinal and Neurological clinic by bringing to life tools and scientific animations before surgery and showcasing the process of medical operations and procedures to prospective patients. This included reviewing and providing feedback on the team’s work and providing progress reports and updates to the client. Provided training in Animation and Unreal Engine 5 for new team members.

    Created videos of clients using Metahuman rigging, design, and animation in Unreal Engine 5 to give clients the visualization of spinal recovery after surgery.

    Created models of medical tools using 3D Max and Blender

    Edited animation and video production of invasive spine surgery using Adobe Premier Pro or Final Cut Pro.

    Directed motion graphics production and sound editing of the final product using After Effects. Developed Logo and graphic design.